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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Hasikan Miallok
Republic University Minmatar Republic
181
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Posted - 2014.01.21 23:19:00 -
[1] - Quote
As it stands I only use them on fits with those semi-useless "spare" missile slots on ships designed for something else.
I have never fit them to a dedicated missile ship. Whilst the idea of a "burst" weapon has some merit it is hard to justify dropping down a size category in your main weapon system and then giving yourself 35-40 seconds of no damage on top of that. A burst system that fired the same missiles as the ships normal weapons would be a different matter altogether (though potentially very OP)
At least these proposed changes will be a step in the right direction. |

Hasikan Miallok
Republic University Minmatar Republic
181
|
Posted - 2014.01.21 23:43:00 -
[2] - Quote
You could of course drop the separate launchers altogether and just make them a scripted mode of standard launchers. |

Hasikan Miallok
Republic University Minmatar Republic
197
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Posted - 2014.01.23 00:54:00 -
[3] - Quote
It is hard to shake the impression that RMLs are being envisaged as a useful way of filling the spare left over missile slots on sniping turret based ships rather than being a useful weapon in their own right. |

Hasikan Miallok
Republic University Minmatar Republic
219
|
Posted - 2014.01.28 04:15:00 -
[4] - Quote
Nevyn Auscent wrote:So few people use quad lights currently that if you changed them to actually have small turret tracking & sig radius, front loaded dps & a cooldown/reload, they would probably increase in popularity, not decrease.
Yes well ...
The issue is when all weapons are gradually being "balanced" in a way that morphs them into slightly differing variants of the same thing there will end up being one or two optimal choices and everything else will get reprocessed. I would not entirely blame CCP alone for this, chronic forum whining about any new or different weapons being "OP" does not help.
What is actually needed is more meaningful choices. An example of this is the good performance but high fitting and cap cost of Tachs versus the other less effective but easier to fit large beam lasers.
I think CCP have the right intentions with the rapids but have dropped the ball somewhat with the actual implementation. As it stands they are an awesome secondary anti-frigate weapon on a sniping turret ship which would otherwise leave that slot empty, but not much good for anything else. |

Hasikan Miallok
Republic University Minmatar Republic
224
|
Posted - 2014.01.29 00:04:00 -
[5] - Quote
Mournful Conciousness wrote:Arthur Aihaken wrote:The tears from drone players are pricelessGǪ  Not feeling so bad about the rapid light missile launchers anymore. I'm a very heavy user of sentry drones in W-space PVE. They were way too powerful in that role before. I actually welcome the nerf. When a player feels no regret about his fitting decision, it means the game is broken.
Though problem is its made the Domi/ishtar even more the drone boat of choice. My ratting Domi hitting at 160km with bouncers is pretty much unaffected by the nerf. Kinda sux for people with Geddons or Rattlers though.
Back on topic ... has anyone actually tried the post patch stealth un-nerf of the RHML and RLML ? I am still considering them as a secondary anti-frigate weapon on some of my turret boats. |

Hasikan Miallok
Republic University Minmatar Republic
226
|
Posted - 2014.01.29 00:52:00 -
[6] - Quote
Mournful Conciousness wrote:Catherine Laartii wrote:Mournful Conciousness wrote:
Dual 150mm railguns etc have been in the game since the dawn of time. They are essentially heavily gimped (in damage and range) versions of the 200 and 250mm railguns, having lower damage than a medium railgun, (much) worse tracking than a 150mm railgun, the same low range as a 150mm railgun and a fitting requirement closer to mediums than lights.
Until recently I had thought them completely useless, but it seems that since the recent medium long range gun changes they do have some limited utility on self-tanked cruisers.
The applications for them though are narrow, as it seems they are for the RLML at the moment.
Wouldn't it be nice, then, if in addition to going back to the old system of rapid lights and rapid heavies, they did the same things for the guns? Logically it would make sense for them to do that since they're basically just two small-caliber guns put together. It would follow, then, that they would be used as turret versions of rapid lights or heavies; high-dps versions of weapons from the weight class beneath them for hitting smaller things. Part of the reason why CCP is on this whole 'burst weapon' shtick in the first place is because of RLML and RHML are the only particular weapon for the role they have. It really would not be much of a stretch for them to 'balance' that with the old mechanic by redoing these dual weapons to function in a similar fashion, just not having them or the missiles for that matter do the silly 'burst' thing. Undersized caliber weapons have the potential for this built into their very existence; it would make more sense for them to be as such rather than their current iteration. Yes I've thought about this, but if you did it the dual 150s with javelin would deliver the same dps as a heavy neutron blaster with void while having 25% more optimal, 100% more falloff, better tracking, 35% of the power grid requirement and 60% of the capacitor requirement. In short, there would be no reason whatsoever to fit any other weapon to a hybrid-bonused cruiser or battlecruiser unless you wanted extreme long range. They would even be awesome on dominixes and armageddons as the secondary weapon system. In short, more of a monster than the RLML was.
shhhh ... enough talk about applying this reload delay to other weapon systems or they will make it standard for sentries as well. |

Hasikan Miallok
Republic University Minmatar Republic
237
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Posted - 2014.01.29 23:55:00 -
[7] - Quote
tiberiusric wrote:I must agree with alot of people the 35second reload time, just immediately stops me even bothering with these. They are pretty unviable item in pvp or pve. They are gank tool and thats it. The normal reload time is painful enough as it is.
Well as I have said before they also are a very good option for the otherwise useless missile hardpoints on turret bonused boats and possibly on drone boats with launchers like the Prophecy or Arbitrator. That limited application still does not justify a whole unique weapon system though. |

Hasikan Miallok
Republic University Minmatar Republic
287
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Posted - 2014.02.17 23:59:00 -
[8] - Quote
It's pretty clear CCP are intentionally relegating Rapids to secondary support weapons for use on ships that use something else as a primary ... in which case allowing defenders as ammo makes a lot of sense. |

Hasikan Miallok
Republic University Minmatar Republic
622
|
Posted - 2014.04.23 23:26:00 -
[9] - Quote
Be interesting to see if people fit them to the new Rattlesnake. |
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